Guild Wars 2 has arrived on the Mac for the first time, with a new beta client that marks the first non-Windows client for the popular MMORPG. The Mac beta client will be available for anyone who. Sometimes Guild Wars 2 splash screen(or game) won't load. You have to Force Quit/repeat until it works, or you have to reboot. It hasn't happened recently but sometimes the screen spins wildly if you use the right click hold screen rotate. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. It shares the same features and connects to the same live game servers as the PC client. Guild Wars 2's performance is really incredible on my system so I never bothered looking. I'm really quite happy with the performance of the Mac Guild Wars 2 client–unlike the grating performance of Black Ops Mac. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.
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Posted by3 years ago
TL;DR
The Problem
The current GW2 Mac client is based on 'Cider', a compatibility layer which translates DirectX graphics to OpenGL graphics by running the game in a mini virtual environment. This translation has an massive overhead which means that the games performance is not even close to the Windows version, on a same mac running windows. Especially since HoT, the client is very slow and crashes on regular bases. On the sales page of HoT they claim that the game 'runs well on the following machines [..]', which is not the case anymore. Thats why I tried to compile a small list on statements about a new mac client, which is urgently needed.
Link to mega-thread about the current mac client:
Official statements by Arenanet
October 23rd 2015
Jon Olson (Programmer)
[..]We know the Cider wrapper isn’t the greatest.[..]
March 6th 2016
Jon Olson (Programmer)
We don’t have much to say about it. That’s often why we are silent. I don’t want to give you all hope of something only to take it away if it doesn’t work out.
Reddit AMA March 2016
DrStephenCW
When we shipped the game originally we used a third-party shell to 'host' the Windows version. While this got the product out the door on Mac there are some things we haven't been able to do to make it a true Mac application. We are actively experimenting with getting native code that runs directly on the Mac with OpenGL etc. I don't know how long it will take to make it 'real' but I can say that this week we finally got it compiling, linking, and starting up on a Mac before it crashes at the login screen. :) Filemaker server 12 mac download.
ANetJohan
[..] we're using a native opengl renderer that was already written prior to this for other purposes.
Reddit AMA April 2016
Mike-OBrien-ArenaNet
Just so you know, I'm primarily a Mac user too. I'm going to celebrate with you on the day that playing GW2 on my Mac is as enjoyable as playing it on my PC. But it's a big project.
May 17th 2016
Jon Olson (Programmer)
We can login and see some graphics. Physics is the next major step.
Guild Wars Client Mac Download
Reddit AMA July 2016
ArenaJon
Currently we can patch, run around in several maps, we don't fall through the floor anymore. It is progressing and we will let you guys know when we're ready to go into beta.
We haven't started optimization phase yet, so it's hard to say, but that is the hope [to deliver equivalent performance as the Windows client].
There are currently no plans [on supporting linux].
August 9th 2016
Ester Sauter (Gameplay Platform QA Embed)
I'll be honest, most of our focus when it comes to the Mac is on the new Mac client, which is coming along! I will give this a try and write up a bug, but I don’t want to get anyone’s hopes up for a timely fix, the timely fix may just be when the new client is finished. If nothing else I will make sure this works in the new client, I get to start testing it soon™.
August 10th 2016
Ester Sauter (Gameplay Platform QA Embed)
It will be native and no we don’t have a release date yet. I work closely with the team that is developing it and they are working really hard, but it’s not a trivial project. I promise as soon as we have something concrete you guys will know. We know it’s frustrating and we’re working really hard to make it right, not just better.
Update 09/2016 Download game pandora x mod.
Reddit AMA Rising Flames September 2016
Thanks to maxOS1104
anet_ester
We were waiting for this question :) I have had characters running around in game! We are to the point where we're fixing specific bugs instead of the big general ones. We've still got not release date but significant progress is being made!
The core team is relatively small but they're really good :) At some point we will be doing internal playtests so everyone at ArenaNet with a Mac will be contributing. We currently are planning to beta the native client, no eta, but we will make it known. I promised shouting from the rooftops :)
Reddit AMA A Crack in the Ice November 2016
Thanks to maxOS1104
ArenaJon
Piano vst mac download. Native Mac update:
I already answered this elsewhere in the thread, but it appears to have been buried. A Linux client is unlikely to happen at this time.
It is unlikely we will bring the OpenGL renderer to the Windows builds.
We will release an alpha version of the client for experimental use (like we did with the 64-bit Windows client) when it's building and running internally on a consistent basis. It will probably require a bit of Mac smarts to install it so it will be for hardened explorers only.
Edit Feb 8th 2017 'The Head of the Snake' AMA
ArenaJon
Native Mac Update:
'Do you have any idea about when it will be available ?'
Things are in flux enough that we can't really say at this time.
Rest assured, we want this out the door as soon as it's ready.
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